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Classes
Oct 15, 2010 22:41:56 GMT -5
Post by *Edwards on Oct 15, 2010 22:41:56 GMT -5
Feel free to submit any information you deem necessary to indicate **************************************** Bard - Crafter - Mage - Ranger - Thief - Warrior Specialist Classe Level | Average Skill | Minimum Skill Points | % Required | Level 1 | 75 | 600 | 60 | Level 2 | 90 | 720 | 68 | Level 3 | 105 | 840 | 76 | Level 4 | 120 | 960 | 84 | Level 5 | 135 | 1080 | 92 | Level 6 | 150 | 1200 | 100 |
Note: Classes in Fantasia are subsets of skills specializing in a particular game-play style. To obtain classed status a player must achieve a total skill requirement and a overall skill percentage requirement for the chosen class. A classed player receives both class bonuses and penalties, which increase proportionally to the players classed level ( 25% / level ). The maximum base level that can be achieved is level 6, with a total of 1200 skill points. However, it is possible to achieve level 6 in your class with the use of skill bonus from magical items. **************************************** Bard: Skills: | Begging, Cartography, Discordance, Herding, Musicianship, Peacemaking, Provocation, Taste Identification | Bonus: |
- Can use a song book.
- Easier to use the skills of a bard.
- Get more money from begging.
| Penalty: |
- Bards can not equip platemail armor, shield or magic weapons.
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Crafter: Skills: | Arms Lore, Blacksmithy, Bowcraft/Fletching, Carpentry, Lumberjacking, Mining, Tailoring, Tinkering | Bonus: |
- Easier to use the skills of a crafter.
- Better chances of creating an exceptional item.
- Items crafted are superior in quality.
- Harvest more resources.
| Penalty: |
- Crafters can not equip magic weapons.
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Mage: Skills: | Alchemy, Evaluating Intelligence, Inscription, Item Identification, Magery, Meditation, Resisting Spells, Spirit Speak | Bonus: |
- Easier to use the skills of a mage.
- Deal more damage with spells.
- Receive less damage from spells.
- Potions are of better quality.
| Penalty: |
- Deal less damage with physical attacks.
- Take more damage from physical attacks.
- Mage can equip clothes or leather armors only.
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Ranger: Skills: | Animal Lore, Animal Taming, Archery, Camping, Cooking, Fishing, Tracking, Veterinary | Bonus: |
- Easier to use the skills of a ranger.
- Deals more damage with archery.
- Lower chance of provoking animals when taming.
- Able to resurrect animals with veterinary.
| Penalty: |
- Maximum magic circle they can cast is ranger's level + 1.
- Ranger can not equip platemail armor, shield or magic weapons.
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Thief: Skills: | Detecting Hidden, Hiding, Lockpicking, Poisonning, Remove Trap, Snooping, Stealing, Stealth | Bonus: |
- Easier to use the skills of a thief.
- Poisoning requirements reduced.
- Stealth further.
- More difficult to detect while hidden.
- More effective with detecting hidden.
| Penalty: |
- Thieves have no class penalties.
- Thief can not equip platemail armor, shield or magic weapons.
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Warrior: Skills: | Anatomy, Fencing, Healing, Mace Fighting, Parrying, Swordmanship, Tactics, Wresling | Bonus: |
- Easier to use the skills of a warrior.
- Take less physical damages.
- Deal more physical damages.
- More effective healing.
| Penalty: |
- Take more damage from spells.
- Lower chance of resisting spells.
- Warrior can not equip magic weapons.
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Power Player: Skills: | All skills. | Bonus: |
| Penalty: |
- % to fail at all skills are not lowered with classe's level.
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Classes
Dec 1, 2010 11:34:16 GMT -5
Post by arasarn on Dec 1, 2010 11:34:16 GMT -5
Ranger should be able to cast more circles... maybe skill lvl +1
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Sneeky
Apprentice Poster
Posts: 67
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Post by Sneeky on Dec 2, 2010 9:36:09 GMT -5
Would be nice to have PP bonus and penalties also, somebody told me there was some , would like to know them plz
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Classes
Dec 2, 2010 14:23:00 GMT -5
Post by arasarn on Dec 2, 2010 14:23:00 GMT -5
PP should not be a class.
They're bonus is that they get to use every skill.
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Sneeky
Apprentice Poster
Posts: 67
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Classes
Dec 2, 2010 17:03:21 GMT -5
Post by Sneeky on Dec 2, 2010 17:03:21 GMT -5
PP should not be a class. They're bonus is that they get to use every skill. yes but if theres penalties , there should be bonus Idunno thats kinda why i ask edwards
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Classes
Dec 2, 2010 19:56:13 GMT -5
Post by arasarn on Dec 2, 2010 19:56:13 GMT -5
what penalties?
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Classes
Dec 2, 2010 20:21:48 GMT -5
Post by *Edwards on Dec 2, 2010 20:21:48 GMT -5
Updated.
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mrjim
Apprentice Poster
Certified ZULU Expert
Posts: 66
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Classes
Dec 2, 2010 23:53:04 GMT -5
Post by mrjim on Dec 2, 2010 23:53:04 GMT -5
Power Player: Skills: | All skills. | Bonus: |
| Penalty: |
- % to fail at all skills are not lowered with classe's level. (no Class bonus)
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Post by arasarn on Dec 3, 2010 7:47:20 GMT -5
% to fail isn't helped by spec level either. try hiding with a theif, useless.
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Sneeky
Apprentice Poster
Posts: 67
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Post by Sneeky on Dec 3, 2010 8:16:31 GMT -5
% to fail isn't helped by spec level either. try hiding with a theif, useless. weird, i have no problem hiding/stealth on my pp, one time on ten it doesnt work maybe, or i reveal my self
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Classes
Dec 3, 2010 17:51:35 GMT -5
Post by Dementia on Dec 3, 2010 17:51:35 GMT -5
So its either a mix up in difficulty/success rate ratio. Or you're totally full of $h!* and just being manipulative in an attempt to address an issue that really has nothing to do with you.
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zulkin
Novice Poster
Posts: 38
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Classes
Dec 10, 2010 21:08:06 GMT -5
Post by zulkin on Dec 10, 2010 21:08:06 GMT -5
the way the power player class is setup right now is completely unfair, the pvm on a power player is super unbalanced, some shards made it not so that power players got a spec bonus but some skills helped other skills such as having Arms lore would make your dmg with weapons increased and blacksmithing making your weapons dmg higher, bowcrafting should make archery dmg increased , such as anatomy makes you heal more...
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Classes
Dec 12, 2010 10:24:42 GMT -5
Post by Dementia on Dec 12, 2010 10:24:42 GMT -5
Those are OSI mechanics, like having GM alchemy will increase purple damage and potion efficiency or 7 circle reflect.
F**K power players, I used to make one and ever since the class system was introduced you will always lose out.. and the bad part is you often have to gear a power player out to the tits to even be moderately good.
the time of PPs have long since past.. like 8 years ago bro
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oblivion
Apprentice Poster
Certified ZULU Expert
Posts: 72
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Post by oblivion on May 9, 2011 8:53:37 GMT -5
Sadly it seems Dementia is right, I'd love to see the OSI mechanics on PP's.
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