After a long day of hunt, i've come to some conclusion:
- A mage fizzle too much - A mage fail too much
explaination: char stats: Level 5 base with enough skillz to say:
*Everytime i cast a complete boost (bless, strengh, cunning, intel, armor and arch prot) i fizzle at least 1 of those spell everytime i boost, and it's at least because it can be more. Casting ''create food'' make me fizzle a lot and it's a circle 1 spell.
*Being a mage level 5 with over 140 resist shouldnt leave a lot of spells hurting me and like it is, i dont resist enough the spells reguarging my stats. I can't even stand the cast of a balrog with all my prots on me since i dont resist any of their spells. maybe it's only some monsters that needs to be ajusted but it's not right like it is. I should at least resist one wyvern on two don't you think?
*Beint a mage level 5 with over 140 meditation let me fait closely one time on 3 when trying to medit. i tried this morning and that was more like 1 time on 2. level 5 mage with those skill should fail medit? I say maybe 1 time on 50?
So suggestions are: - Lower the magery failure rate - raise the resist rate bonus for mage level (or adjust monsters) - Lower the % of meditation failure with mage level
About the % of failure, I found out that on crafter side is also a bit annoying...
2 days ago I was doing some daggers for sparr and in a loop of 10 i failed 3...... I was absolutely stuffed, with 180 blacksmith and using peachblue that requires 108 BS....
To be honest, I find that as a spec 4 crafter with 180 BS failing while doing daggers (that requires 30 bs) it's not so close to a real scenario, and taking into account that, according to BS Menu, I had a 40% chance of doing them exceptional, and a 99% of success (if im not wrong).
Oblivion put an example that, in my opinion, gets really close to this situation... "You died during the night because you failed on breathing"...... lol?
i confirm that % of failure seems to be worst; Missed 2 times out of 5 for everyspells i casted this morning while hunting (boosts, normal spellbook spells, etc) with level 5 mage and over 140 magery...
hmmm so if i follow your lead... lvl 5 Mages should never fail in casting normal spellbook spells right..... ....sooooooo i guess to make it even spec 5 Warriors should never miss .... since mages dont have parrying,nothing would prevent them from getting hit...getting my drift ;D It's not because your the best in what you do that you never make mistakes
I understand that never resisting any spells IS frustrating and needs to be fixed or balanced...but resist could also some influence on how much a spell's effect would affect the player ...
-curses would be reduced -damage spells would do less damage
and !!....(you guys will probably like this idea) how about giving some ellemental resist for mages lvl 5 and 6 on OSI when you raise your resist you get total base resists of 40 (at 130% i think) since resists arent the same in Zulu we could say Legendary 150% resist could give 2 ele resist (and legendary parry could give 15 or 30 base AR for Warriors)
For you information, a warrior level 5 with over 145 in all skillz will close never miss so i don't know why i talked about that... And Mage can't prevent any hit from warrior so i don't know where u come from with that?
Point is that a crafter with 145 bs will fail 1 time on 100 while trying to make a dagger... So why would a mage miss 30% of his circle 1/2 spells? A crafter trying to bs some mithrill have greater chances to miss, and a mage casting earth and necro should too... Compare apple with apple! I've a warrior level 5 in the top 3 of best warrior so i know they're pretty well balanced compare to some other classes...
A logic way to script magery would be to bring the % of failure to zero for the circle which are less than the level of the mage; So mage level 5 wouldnt miss circle 4 or less and would get a % of failure with all other casts looking at the cast level.
I don't think a mage with over 145 magery should miss a lil spell needing 10 magery to cast... logic somewhere
a mage lvl 5 with over 130 magery shouldnt fizzle normal spellbook. atm we fizzle too much. its pretty annoting when you fail casting greater heal 2 time in a row. for warrior if i remember right i saw some zulu shard that paarying had influence on how much ar give shield when equipped.